This might be of high interest for all of you people who want to try playing Capoeira Angola in a Roda de Capoeira Angola. The reason I start this topic is because I have seen a couple of people who usually train Capoeira Contemporeana and then end up being very frustrated in a Capoeira Angola roda.
The first reason for this is quite obvious. You are a stranger in the group and have a different style, which usually leads to “mis-communication” in play. Even if you take care of all the subtle things you have to do when you show up in a new group (introducing yourself to the trainer of the group, sticking to the movements the trainer does show, dont put yourself into the first row while training and so on….), you will have problems orienting yourself in a Capoeira Angola roda.
I´ll just name the mistakes (in random order…)
Buying the game
Buying the game is far less common in Capoeira Angola rodas than in rodas of modern Capoeira. Usually the person being in charge of the roda (if you dont know it, a hint: it might be the guy with the gunga) does tell when a play starts and when it ends. You can “choose” your favorite game in positioning yourself in the circle of people, because usually the ones being closest to the batteria will play the next game, succeeded by those who are next in line. Do never attempt to buy a game without the headhoncho saying this explicitly.
Entering the Roda with an Aú
Actually it is not forbidden to start the game with an Aú. In some Contemporeana groups it is oligatory to do this. It definitely puts the two players directly into the middle of the Roda. But in a Capoeira Angola roda you start quite close to each other. If you start with an Aú mean players won´t insist giving you a straight Cabecada. And there is another reason for this. A good Capoeira Angola play does live from its development. You start being close, slow, almost ritualistic. In a Jogo de Dentro which takes a minute or two. And as you approach the middle of the roda, the players get more apart from each other. The game gets faster, higher and sometimes rougher (of course everything depends on the players, their experience, mood, relationship and maybe on daily constellations of the stars). In jumping into the Aú in the beginning you skip all the steps in between.
If you are “lucky” and are chosen to play the first game, wait. Dont start playing when the music starts. This is actually common in every roda, but in Capoeira Angola rodas you always have the introducing songs (Ladainha and Saudacao) where you wait and stay sitting in front of the berimbaus. And even when they start singing the common capoeira songs (corridos), wait until the person in charge gives you a signal.
Hit the air
A capoeira angola game is usually played with the partners being close to each other. If you are in a certain distance and just do kicks into the air somewhere between you and your partner, it is disregarded as boring play or at least unneccessary play. This could result in the other player making jokes about you, while you are playing. Very embarrassing.
The Open Aú
This is an obvious issue. Don´t do Aús where your upper body is totally exposed. The Angoleiro in front of you will come to the idea that that´s a perfect target for a head-butt! In this case players of modern Capoeira must concentrate on doing a “close” Aú, having their knees and feet close to the torso, not stretched out. I know you can do it
Taking the teasings serious
This is actually a problem EVERYbody encounters in an Angoleiro roda. In the game of Angola there is a lot of teasing the other. This can be in a theatrical and nicer way (e.g. when I did a flashy movement which was completely unneccessary, the mestre I was playing with stood in the roda and was mimicking a photographer) or in a less nice way (e.g. sitting at the bateria and your opponent turns to the bateria, sings with his whole voice, spreads his arms, and hits your head with the back of his hand). That’s part of the mailicia, that’s part of the game. Yeah, of course he is teasing YOU, but still it is nothing personal. It is as personal as a Meia Lua you couldnt dodge. Of course you have the full right to tease back or to revenge this with other actions in the roda. But if you take it personal and (in the worst case) apply a direct into-the-face kick just because he was teasing you, then it will be considered poor/brute/un-intelligent game of you. But if you take the teasings, repay them in a similar, or other but more creative way, then everybody will consider your play being smart!
Mistakes in the Chamada
Actually the Chamada is a story of its own and I even now feel the need to explain it excessiveley. In short. A chamada is a very ritualistic part of the Capoeira Angola game. It exists for seceral reasons:
1. calm down the game when it got a little bit too rough
2. as a small pauze in between (as Angola games can take long sometimes you really need a second or two)
3. as a time for recovery when you just got a bad hit and now want to get back into the game
4. as stylistic intermezzo in the game.
5. as a test (how far you know about the ritual and the malicia of the Angola game)
The fifth reason is important in this case. The Chamada, with all it’s ritual and all it’s peaceful behaviour, is still part of the Capoeira game. And as everybody (who plays Capoeira) knows, hits and kicks are not forbidden as long as you are in the roda. So even while you are “dancing” in the chamada the other person might want to find out if your attention is all there. Of course, it’s good to know how to answer to a chamada. there are different chamadas. That means you should learn all of them. If you dont know a certain chamada, do not hesitate to show your uncertainity. Be very careful approaching a chamada. And – and this one is reaaally important: a chamada is a call. It is, as I said, also a kind of a test. So if you are playing with a Mestre, don’t call him into a chamada. Not all Mestres are sensitive about that. But there are some which are. And why? Well, who does give YOU the right to call a Mestre into a small test?
I think I forgot some things, but this is at least a good guideline. Feel free to add things or argue about one or other.
P.S. not all points are equally important. And the importance of some things are changing from group to group. The possible pitfalls I have given are those I have seen personally.